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Guild Wars Gold>>News2009 >> Guild Wars: Beginner's Guild vs. Guild Battle Guide
Guild Wars: Beginner's Guild vs. Guild Battle Guide

then kite forwards or around in a circle. W A S D are the four counters to
more things than you might realize. Incoming orb? DODGE THAT.
Incoming dervish train? KITE THAT. Incoming blurred vision? GET Guild Wars Gold 
AWAY FROM THE OTHER WARRIOR! It's amazing how much stuff you
can kite off. Also, don't wait until the warrior or dervish is right
next to you before you start kiting. Start moving as soon as you see
that crazy bastard with a hammer running up to you. You might not get
a chance to if you wait for him to get  Guild Wars Gold close enough to hit Earthshaker.

Don't park on one character for the entire game if you want to interrupt
something. Yeah, your team is screaming at you to D-shot Restore
Conditions or divert Blinding Surge, but parking your mouse cursor on
him the whole game just makes you a predictable and avoidable threat.
Once your target is aware of what you're trying to do, he can take
measures to defend himself against it and make you less effective. The
monk can kite behind an obstacle before he casts, and the B-surge ele
can just call for a veil 24/7. You becomes a much more valuable player if
you tab around a bit switching from target to target, looking for
opportunities. Perform your secondary role, like spreading poison or go
around denying their monks energy. When you see that animation of the
key skill you're trying to interrupt flash over the target's head, quickly
switch and hit D shot, or count down the recharge time and hit diversion
just before the next cycle. Be unpredictable.

Rangers can interrupt everything, including attack skills. Attack skills are
actually usually the easiest skills to interrupt. If you see a warrior
with full adrenaline rush towards your monk, chances are, he's closing
in to unload. Just when he gets close enough, just throw him a D-shot or
savage or something, and voila, there goes his damage potential. Don't
make the mistake of thinking interrupts should only be used on the
enemy's mid and back-lines.

A lot of teams have trouble with dealing with dervishes because of their
forms. All dervish forms have a downtime. When that downtime window

[Source:Original] [Author:Admin] [Date:09-05-16] [Hot:]