24/7 LIVE CHAT

MSN: service@goldicq.com
(Customer Service,24 X 7 Online)
MSN: goldicq@gmail.com
(Full,can't be added)
MSN: goldicqvip@gmail.com
(Customer Manager,12 X 5 Online)
Yahoo: gold_icq
Aim: goldicqcom
Icq: 566963819

Suggest & Complaint: suggest@goldicq.com
Delivery
1.Our promise for Guild Wars Gold sending is 8 mins-24 hours.

2.After you pay, please contact with our online support , we will arrange a face to face trade with you in game.

3.If you any questions, you can see the FAQ first. If your questions are not included in FAQ page, you can contact us by any way listing on the site.
Describe
We offer a range of services for your Guild Wars character. We are selling Guild Wars Gold and doing power leveling for you at an unimaginable price. You can buy cheap Guild Wars Gold and Guild Wars power leveling from us, a professional, loyal and reliable Buy Guild Wars Gold exchange corporation and power leveling work group.
Guild Wars News & Events
Guild Wars Gold>>News2009 >> Dev Corner: Imagining Guild Wars 2
Dev Corner: Imagining Guild Wars 2

Beyond the sweeping gameplayimprovements that we are introducing, we also know that any sequelworth its salt needs to show major graphical improvements. Let’s faceit, a lot of people love this game because it is beautiful. We fullyintend to stay true to the Guild Wars Gold tradition of lookingbetter than the competition while featuring surprisingly inclusivesystem specs. (And, as a designer, I’ve got some very talented andhard-working programmers and artists to thank for that!)
Even so, not having to worry about backward-compatibility with the original Guild Wars Gold engine and tools gives us an abundance of opportunities to make Guild Wars 2jaw-droppingly beautiful. At the same time, new budgets for texturesand poly-counts, and a whole new bag of tricks from our in-housegraphics gurus, mean that every environment, character, and effectwe’re making truly looks like a whole new game.

Getting excited about new graphics and new gameplay ideas is only part of the equation for us, though. As some fans noted when Guild Wars 2 was announced, by adding persistent areas and extensive character advancement to Guild Wars Gold, we risked creating another me-too MMO in the Everquesttradition. Plenty of those games already exist, though, and making yetanother has never been our goal. Instead, from the start, we talked alot about the core principles of Guild Wars.

Guild Warsisn't a hassle to play. Fundamentally, we made a choice to not build agame around time-sinks and inconvenience. Our streaming updates,instant map travel, character templates, account-wide storage, easilyremoved death penalty, and myriad of core features are all based onthis principle. Although some details would need to change, we wantedthe sequel to stay true to this tradition.
Guild Warslets you play the way you want to play. We've had a few years now ofobserving our players and their tendencies and preferences. Whethertheir play-style focuses on exploration, story, wealth, collection,achievements, socializing, PvP, playing solo or with strangers orfriends, our goal is to give them a rich and rewarding experienceplaying the game they want to play. With Guild Wars 2, we'd seek to diversify their options even further.

[Source:original] [Author:admin] [Date:09-01-14] [Hot:]